GFL

2000 Fantasy Football League

Rules


Draft

19 Total Players –  2 QB, 4 RB, 4 WR, 2 TE, 2 PK, 2 DF.  There will be a three player injured reserve.  The injured reserve may be occupied by any position player.

Rounds: Odd: 1 – 12 Even: 12 - 1

Draft positions will be determined by teams previous year's performance.

 

Line-ups

1 - Quarterback

2 - Running Backs

2 - Receivers

1 - Kicker

1 – Defense/Special Team

 

Trades and Waivers

TBD->Unlimited  trades per Manager – Teams cannot exceed 12 players at anytime during the season. 

TBD->Unlimited waivers per Manager – Teams cannot exceed 12 players at anytime during the season. There will be no Injured Reserve. Players waived by a Manager are eligible to be acquired by a Manager.  Waivers and Acquires are on a "First come First Serve" bases

TBD->Trades and Waivers must be completed prior to submitting line-ups. (No Thursday Night Players may be traded on Fridays).  No more trading or waiving/acquiring players past week 10.

Injured Reserve Transactions are unlimited - Teams can only place a particular player on the injured reserve one time.  Once the player is brought off the IR, the player cannot return.

 

Entry Fee

$50 

*FFLM is a Fantasy Football League Management Application.  All scoring will be generating with FFLM

 

Winnings

Regular Season Division Champs -$50 (2) = $100 Total

Wild-card Participants - $20 (4) = $80 Total

Wild-card Winners - $25  (2) = $50 Total

Post-Season Divisional Champ = $50 (2) = $100 Total

Super Bowl Champ = $150 (1) = $150 Total

Total Points Champ = $20 + Trade Money


2000 Fantasy Football League Scoring Rules

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Quarterback

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Number of Passing TDs: Every 1 TDs = 6 Pts

 

Passing Yardage: Base 200 Yds = 1 Pts

Every 50 Yds = 1 Pts

 

Number of Rushing TDs: Every 1 TDs = 6 Pts

 

Rushing Yardage: Base 75 Yds = 1 Pts

Every 25 Yds = 1 Pts

 

2 Pt Conversion (Pass): Every 1 Qty = 2 Pts

 

2 Pt Conversion (Rush): Every 1 Qty = 2 Pts

 

2 Pt Conversion (Receive): Every 1 Qty = 2 Pts

 

Receiving Yardage: Base 75 Yds = 1 Pts

Every 25 Yds = 1 Pts

 

Running Back

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Number of Passing TDs: Every 1 TDs = 6 Pts

 

Number of Rushing TDs: Every 1 TDs = 6 Pts

 

Rushing Yardage: Base 75 Yds = 1 Pts

Every 25 Yds = 1 Pts

 

Number of Receiving TDs: Every 1 TDs = 6 Pts

 

Receiving Yardage: Base 75 Yds = 1 Pts

Every 25 Yds = 1 Pts

 

2 Pt Conversion (Pass): Every 1 Qty = 2 Pts

 

2 Pt Conversion (Rush): Every 1 Qty = 2 Pts

 

2 Pt Conversion (Receive): Every 1 Qty = 2 Pts

 

Wide Receiver

--------------------

Number of Passing TDs: Every 1 TDs = 6 Pts

 

Number of Rushing TDs: Every 1 TDs = 6 Pts

 

Rushing Yardage: Base 75 Yds = 1 Pts

Every 25 Yds = 1 Pts

 

Number of Receiving TDs: Every 1 TDs = 6 Pts

 

Receiving Yardage: Base 75 Yds = 1 Pts

Every 25 Yds = 1 Pts

 

2 Pt Conversion (Pass): Every 1 Qty = 2 Pts

 

2 Pt Conversion (Rush): Every 1 Qty = 2 Pts

 

2 Pt Conversion (Receive): Every 1 Qty = 2 Pts

 

Tight End

---------------

Number of Passing TDs: Every 1 TDs = 6 Pts

 

Number of Rushing TDs: Every 1 TDs = 6 Pts

 

Rushing Yardage: Base 75 Yds = 1 Pts

Every 25 Yds = 1 Pts

 

Number of Receiving TDs: Every 1 TDs = 6 Pts

 

Receiving Yardage: Base 50 Yds = 1 Pts

Every 25 Yds = 1 Pts

 

2 Pt Conversion (Pass): Every 1 Qty = 2 Pts

 

2 Pt Conversion (Rush): Every 1 Qty = 2 Pts

 

2 Pt Conversion (Receive): Every 1 Qty = 2 Pts

 

Kicker

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Number of Field Goals Made: Every 1 Qty = 3 Pts

 

Make an Extra Point: Every 1 Qty = 1 Pts

 

Field Goal Distance: Base 45 Yds = 1 Pts

Every 5 Yds = 1 Pts

 

Team Defense

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Safety: Every 1 Qty = 2 Pts

 

Number of Blocked FG TDs: Every 1 TDs = 6 Pts

 

Number of Punt Return TDs: Every 1 TDs = 6 Pts

 

Number of Kickoff Return TDs: Every 1 TDs = 6 Pts

 

Number of Fumble Recovery TDs:Every 1 TDs = 6 Pts

 

Number of Intercept Return TDsEvery 1 TDs = 6 Pts

 

Number of Blocked Punt TDs: Every 1 TDs = 6 Pts

 

Points Against: Every 0 Qty = 6 Pts